![]() |
Model-Free RL and Model-Based RL (Reinforcement Learning) - Python Automation and Machine Learning for ICs - - An Online Book - |
|
http://www.globalsino.com/ICs/ | |||
=================================================================================
In the model based RLs, we either have linear model or non-linear model. For non-linear mode, we can linearize it. This method involves taking a non-linear model of the system and approximating it with a linear model around a specific operating point. The linearized model is typically used for designing control policies, and methods such as linear quadratic regulation (LQR) can be applied. Linearization is a common technique in control theory, and it's often employed when dealing with systems that exhibit non-linear behavior. For the model-free method, what we need to do is to minimize Formula 4321kll in page4321. Common Challenges of model-based RL (MBRL) and model-free RL (MFRL): Exploration-Exploitation Tradeoff: Both approaches need to balance exploration and exploitation, but they do it in different ways. Sample Efficiency: Both can face challenges in terms of sample efficiency, but MBRL might be more sample-efficient in certain scenarios. Accuracy of Learning: The performance of both approaches depends on the accuracy of learning the underlying environment dynamics.
Hybrid approaches for helicopter control: i) Combining Strengths: Hybrid approaches that combine elements of both MBRL and MFRL are also common. For example, using a learned model for planning but refining the policy with model-free methods. ii) Ensemble Methods: Ensemble methods that combine predictions from multiple models can improve robustness and generalization.
Hybrid approaches for game playing: i) Combining Strengths: Hybrid approaches that combine elements of both MBRL and MFRL are also common in game playing. For example, using a learned model for planning but refining the policy with model-free methods. ii) Ensemble Methods: Ensemble methods that combine predictions from multiple models can improve robustness and generalization, especially in games with diverse dynamics.
Practical Considerations: i) Computational Resources: Consider the computational resources available. MBRL, especially with complex simulators, can be computationally demanding. ii) Data Collection: Consider the ease of collecting data from the game environment. If collecting data is straightforward, MFRL might be a practical choice. iii) Game Characteristics: Different games have different characteristics. Some games may have well-defined rules and dynamics, making them suitable for MBRL, while others may be more dynamic and unpredictable, favoring MFRL.
|
================================================================================= |